AI Insights · Timothy · April 2022
Top 5 Cannabis Games on Unified Platform in Switzerland - Q1 2022
In Q1 2022, the top 5 cannabis-themed games in Switzerland showed varied performance in terms of downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.
In Q1 2022, the performance of the top 5 cannabis-themed games in Switzerland displayed a range of trends across downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Bud Farm: Idle Tycoon Game from LDRLY saw a fluctuating revenue trend, peaking at around $1.9K in the first week of January and experiencing a low of approximately $425 in late March. Weekly downloads for the game started at 76, decreasing steadily to just 7 by the end of the quarter. Active users also declined from 215 at the beginning of the quarter to 84 by the end.
Hempire - Weed Growing Game by LBC Studios Inc. had its revenue peak at $1.6K in late January, with a low of $595 in mid-March. Download numbers were highest at 313 in late January, while the lowest was 55 in early January. The game maintained a relatively stable active user base, starting at 459 and ending at 472.
Weed Inc: Idle Tycoon from Metamoki Inc. experienced a stable revenue with minor fluctuations, peaking at $1.2K in early March. Downloads showed a significant drop from 706 in early January to just 35 by the end of March. Active users started high at 2.3K but saw a steady decline to 628 by the end of the quarter.
Cheech and Chong Bud Farm, another game from LDRLY, demonstrated a significant increase in revenue, starting at $679 and peaking at $1.2K by the end of March. Download numbers were minimal, starting at 9 and reaching 0 towards the end of the quarter. Active users showed a similar trend, starting at 28 and dropping to 0 by the end of March.
Wiz Khalifa's Weed Farm by Metamoki Inc. had a notable peak in revenue at $1.2K in early March, with lower figures around $31 in mid-February. Downloads were relatively low, peaking at 51 in late January and dropping to 6 by the end of March. The game maintained a steady active user base, starting at 86 and peaking at 135 in late January before ending at 86.
For more detailed insights and comprehensive data, visit Sensor Tower.